using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("SpellStateAudioSource")]
	public class SpellStateAudioSource : MonoClass
	{
		public float m_StartDelaySec => method_2<float>("m_StartDelaySec");

		public bool m_PlayGlobally => method_2<bool>("m_PlayGlobally");

		public bool m_StopOnStateChange => method_2<bool>("m_StopOnStateChange");

		public string m_Comment => method_4("m_Comment");

		public bool m_Enabled => method_2<bool>("m_Enabled");

		public SpellStateAudioSource(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SpellStateAudioSource(IntPtr address)
			: this(address, "SpellStateAudioSource")
		{
		}

		public void Init()
		{
			method_8("Init");
		}

		public void Play(SpellState parent)
		{
			method_8("Play", parent);
		}

		public void Stop()
		{
			method_8("Stop");
		}

		public void PlayNow()
		{
			method_8("PlayNow");
		}
	}
}
